Big in da game




















When playing for money, if the person playing after you has only one card left, you should take precautions as follows to hinder them from winning:.

If you ignore these precautions, and as a result the person after you wins by playing their single card, you have to pay the losses of all three players. There are many, many variations of Big Two - in fact I have not seen any two independent descriptions of the rules that agree completely. Four of a kind or a straight flush can be played out of turn to beat any combination.

When someone wins the others score 1 per card if they have 10 or fewer cards, or 2 per card if they have 11 or more. Some people play clockwise - I believe this is especially common in America, where virtually all card games are played in that direction. Harold Hutabarat tells me that clockwise play is usual in Indonesia. Some people play alternate hands anticlockwise and clockwise, which neutralises the advantage or disadvantage of playing next after a certain opponent.

The person playing immediately after a weak player is at an advantage. Many groups omit the procedure for deciding who receives the first card of the deal - the deal simply begins with the player to dealer's right if playing anticlockwise and therefore ends with the dealer.

In many groups, instead of the holder of the lowest card normally the 3 playing the first card after each new deal, this only applies in the very first deal of a session. Thereafter the winner of each hand plays first in the next. Some play that when the holder of the lowest card starts, this lowest card does not have to be included in the first play. Others play that the 'loser' of each hand plays first in the next - the loser being the player who had most cards at the end of the play.

If there is a tie for most cards, then those involved in the tie must expose their cards and each form the largest playable combination that they can from their cards. The next dealer and starter will be the player whose combination has the smallest number of cards, or in case of equality the weakest of these combinations. In Indonesia, the game is played in "rounds" of ten deals.

Only the first deal of the round is begun by the 3. The next nine deals are started by whoever won the previous deal, and this player can begin with any legal card or combination.

After each round 10 deals is completed, all the cards are placed face down and each player draws one card. The highest will shuffle the cards and deal the player with 3 will start the play of this first deal of the new round.

In the game Pusoy Dos, played in the Philippines, the order of suits from high to low is diamonds, hearts, spades, clubs. In this case it is the player who holds the 3 rather than the 3 who starts.

Some players in Taiwan and a few in Hong Kong interchange clubs and diamonds, so that the order is spades high , hearts, diamonds, clubs low - as in Bridge. In this case the 3 starts. Some play that A is the highest, rather than the lowest type of straight or straight flush. Some play that is highest, but A is lowest. Some do not allow A as a valid straight or straight flush at all. Some allow twos to rank high in these combinations, so that 2-A-K-Q-J is valid and is the highest type of straight or straight flush and is lowest.

The logic behind this ranking is that you compare the cards in descending order of their normal rank, so 2AKQJ beats because ace beats 6, and beats AKQJT because 2 beats ace. Some simply play that for straights and straight flushes, the cards rank from 2 high to 3 low and twos and threes are never consecutive, so that the highest type of straight is 2-A-K-Q-J and the lowest is Karl Boehnker tells me that this version is the most common one in Hong Kong.

In Indonesia, straights containing a two A and beat all other straights, and between each other they are ranked according to the suit of the two A- 2- 3- 4- 5 beats 2- 3- 4- 5- 6 , which beats A- 2- 3- 4- 5.

Some play that the rank of a flush is determined by the rank of its highest card; the suit only becomes relevant if the highest cards are equal. This is the usual version played in Hong Kong. Some compare all the ranks first, from the top card downward, as in Poker. Only if all five ranks are equal does the suit of the highest card determine which flush is higher.

Any four of a kind beats any other straight flush. So only single cards, pairs and 5-card combinations can be played and the only 5-card combinations are straight, full house, four of a kind, and straight flush.

Some allow four of a kind can be played by itself, without a fifth card. In this case fours form a separate type of combination, which can only beat lower fours and be beaten by higher fours. An honour hand is a four of a kind plus a card or a straight flush. Some allow an honour hand to be played not only to beat a lower 5-card hand, but also to beat singles pairs or triples.

Jonathan Dushoff reports that this variation is common in Lukang central Taiwan. In Todd Latta's version, a straight flush is played with any two extra cards, making a seven card combination.

A four of a kind plus a card or a straight flush plus two cards can be played to beat any single card or other combination. A four of a kind plus a card can only be beaten by a higher four plus a card or a straight flush plus two, and a straight flush plus two is only beaten by a higher straight flush plus two. In Hong Kong, some play that a player who is dealt a dragon, which is one card of each rank: AJ-Q-K, immediately wins the game.

Each of the other players scores as though they lost without playing any cards 39 penalty points. In Indonesia, a player who has passed is not allowed to play cards in subsequent turns of the same trick. Having passed, you cannot play again until a card or combination is passed by all players and the play is restarted.

If you play a card or combination and no one else beats it, you are allowed to beat your own cards. In this case, no one will be allowed to beat your second play, since they have all passed your first play. Example: you hold You lead your and the second player, holding and no other pairs, decides not to waste these high cards.

The other two players also pass. Now you can play your , the player with is not allowed to play, having passed, and so you win with your Some require that if you are playing immediately before a player who has only one card you must play your highest single card or a combination of more than one card.

This could be against your interests - you might otherwise wish to help the player after you to win, so as to catch another player with a large number of cards.

In Indonesia, a player with only two cards or only one card is obliged to announce this, but the next player is not placed under any constraints as a result. Some do not end the play when one player runs out of cards. Instead the others continue to play, dropping out as they run out of cards, until only one player remains. If a player's last card or combination is not beaten by any other player, the turn to start again with any legal play passes to the next player in turn after the one who has just finished.

Some play that only the winner collects money from each of the other three players, according to the number of cards each has left. Some play that the double score for having 10 or more cards at the end applies only to the starter - the person who played the first card of the deal.

Some play with greater penalties - double score if you are left with 8 or 9 cards, triple with and quadruple with 13 cards. Some reckon double penalty points for any hand with 8 or more cards when someone finishes.

Some apply a further double for 10 or more cards i. Some double the penalty yet again for each two remaining in a player's cards at the end. Anthony Kam reports a variant, which may be rare, in which it is the difference between the number of cards held by each pair of players that determines whether the payment between that pair of players is doubled. For example, playing with double payments for cards, a player with 10 cards would pay 20 stakes to the winner, but only 8 stakes to a player with two cards because is less than 9.

Some simplify the scoring by simply paying one point per card, without doubling. Unfortunately this reduces the incentive for a player to take a risk in order to catch someone with a large number of cards. Some play that if the winner's last play consists entirely of twos a single two, a pair of twos or even three twos , the penalties for the other players are doubled.

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