Voodoo friends game walkthrough




















Cut down the swing with the pocket knife and pick up the rope and set the ladder against the open window. Collect the sticks from the church banister and go down the path to the Mausoleum. Go into the Mausoleum. Use the Brick Dust on your grandmother then use the Death Talk spell. Leave the Mausoleum. Go back to the swamp path and follow it to the tree using the Wood Plank from the swing to get across the gap in the walkway.

Use your cake knife to scrape the moss away. Finish the puzzle to open the door. Go inside the tree. Search the shelves on the left. Go back to the Terrace. Search the patch of flowers. Go back to the area just outside the Mausoleum. Use the move spell on the big rocks then search behind them. Use your crowbar to open the tool box. Take the Screwdriver. Return to the Terrace. Use your screwdriver on the door hinges, twice each, to remove the shutter-doors in order to enter the Ballroom.

Check your mother. Check the Obatala symbol. Go back to the swing-set tree. Use the Sticks to fix the Ladder then climb into the open window. Search the dresser on the right, use your knife to cut some straw out of the mattress then search the dresser next to the door. Go back inside the house entryway and search the pantry once more.

Return to the swamp path. Use the Soporific Ham on the Crocodile. Use your rope to lift the statue out of the mud. Return to the back room of the mansion. Look in the cupboard. Use your fuel can and matches to turn the lantern on then move into the sunroom. Use the statue head on the fountain then descend the stairs that appear. Place the lantern on the wall to light the tunnel. Pick up the Empty Flask then move through the tunnel.

Move the rags on the floor beneath the pew to retrieve a black candle. Use your Empty Flask on the holy water font on the wall. Return to the church and place the cork in the flask.

Return to the ball room. Use your mortar to make the Obatala doll. Place the red candle on the marked spot on the floor. Use your matches to light it then use the Obatala doll on it. After the cut-scene use the door at the back to return to the entryway. Go up the stairs to the second floor. Go into the room on the right. Read the note on top of the desk. Open the drawer on the bottom right of the desk and retrieve the chimney handle.

Return to the hallway and go through the door at the end. Go through the far door into the attic. Use the chimney handle on the small door in the right hand wall. Retrieve the saloon key. Search the shelves in the back right. Remove the wooden knob from the desk to the left. Leave the attic. Go in. Take the Saloon Flacon on top of the wardrobe on the right.

Inspect the piece of paper under the left bed. Return to the second floor hallway and enter the room to the left. Open the wardrobe and pick up the red feather. Go back into the second floor office. Play the record on the gramophone. Leave the mansion. Chapter 2 Go inside the saloon. Pick up the Dusty Napkin on the table to the left. Check the piece of paper on the right end of the bar. Go to the room at the top of the stairs.

Pick up the Brougham Handle on the seat of the red chair. Search the vanity on the left. Use your saloon key on the lower door. Go inside. Open the white box on the floor near the far wall and take the Black Ink.

Search the desk on the left. Check the wardrobe on the back wall. Use your paperclip and hairpin to pick the lock on the door. Go through the secret door into the cellar. Check the sleeping Owner. Check the Ogun Symbol on the floor next to his right leg. Pick up the Visibility Potion recipe among the papers scattered on the floor. Search behind the curtain on the left to play a match game and find the Tincture. Search the countertop to retrieve some Putty. Finally, check the stove.

Go back upstairs to the office and grab the Strong Alcohol from among the three bottles on the back wall. Search the desk again. Return to the Saloon Common room. Go out the door at the rear. Search the pile of junk on the left to find a hammer. Use your putty on the bucket next to the well. Use the Move spell to take the lid off of the well then fill the bucket with water.

Use your hammer on the brick wall next o the door way and grab some Brick Dust. Use the Brougham Handle on the Brougham Carriage. Open the door and peak inside.

Grab the twine on the floor of the carriage and go back outside. Go back to the Saloon Common. Mix a Visibility Mixture with your Mortar and Pestle. Use the Visibility Mixture on the slip of paper on the bar.

Go back through the door at the top of the stairs and use the brick dust on the dancer then check her again. Search her vanity once more. Go back to Common Room. Use the Brush on the Visibility Mixture to reveal what is on the paper. Pick up the pen then go to the Billiard room. Look at the rack of billiard balls on the left table. Rearrange the balls in the order that was shown on the piece of paper on the bar.

Place your Note Paper next to the rack and use your pen to write down the numbers. Pick up the paper. Go out the back door again. Collect some Weeds from around the well. Check the Brougham Carriage and use your Small Key on the lock box inside. Go to the Billiard Room. Walk down twice to exit the bank. Walk to the right A. Walk to the left B. Read the journal pages C. Press the start button to open the cover of the mini-game.

Place the wires on the posts so that each post has the number of wires indicated by the number. Click on 2 posts to connect a wire, click on the wire again to remove it from the posts. Ring the doorbell F. Once someone appears at the window, click on them for a close-up G. Return to the office in the bank and select the broken chairs for a HOS.

Open the curtain to find the airship L. Return to the alley. After the doorman is knocked out, enter the hideout N. Read the newspaper O.

Look at the chair and take the EYE R. Select the pipes for a HOS S. Return to the bank office Look at the safe and click on the box on the bottom shelf T. Return to the hideout. Select the pipe area for a HOS X. After you find the rug, talk to the woman Y.

Walk down twice and try to return to the train station on the left. Open the curtain to find the oil lamp A. Exit the compartment. Note the damaged brake control D. Walk forward to the dining car E. Select the bar area for a HOS G. Move the bottles to find the pendant H. Walk forward to the engine room and select the machinery on the lower right for a HOS.

Click on the gauge to find the fly I. Walk down twice to the compartment area. Click on the break control to stop the train. Capture the spy A. Walk forward to the village D. Walk forward to the blacksmith shop G. Select the hearth area for a HOS J. You will earn the JACK. Walk down to exit the blacksmith area. Click the handle 3 times to raise the carriage L. Return to the blacksmith shop and select the hearth area for a HOS.

Click on the table to start the mini-game. Place the hub in the center M , then add the spokes N. Place the metal bands on the outside O and the axle fitting in the center P.

Place the screws in the center Q and the nails on the outer rim R. Use the screwdriver on the screws in the center S. Use the hammer on the nails in the outer rim T. Place the paintbrush in the paint, then paint the wheel U. Exit the blacksmith's. Click on the jack handle to lower the carriage W. Enter the carriage. Walk down to the back of the carriage.

Select the barrels for a HOS B. Walk down to the front of the carriage. Return to the rear of the carriage and select the barrels for a HOS. You will earn the MEAT. Chapter 5: Paul Seeker Look at the couch and read the note A. Look at the desk and read the note B. Select the cabinet for a HOS C. Open the drawer to find the ball D. Walk right to the laboratory. Note the flask on the right F. Locate the differences between the 2 cards.

Find and drag the 9 components of the chemical stand to the correct positions circled in green. Clicking on a piece will highlight the position it needs to be placed. Press the button to destroy the red molecules, while allowing the green molecules to pass in the large glass canister H.

Allowing red molecules to pass will lower the amount in the glass tube I. Fill the glass tube to win the mini-game. Click on the key to wind the mouse. Exit to the street. Note the way to the clinic L.

Walk right to City Hall M. Look at window 1 and talk to the clerk N. She asks for form number 3 from window 5. Look at window 5 and talk to the woman O. She advises you to fill out form number 2 at counter 3. Look at window 3 and talk to the clerk P. She will give you FORM 2. She will give you FORM 3. You learn that Paul Seeker is at a clinic. Exit city hall and walk left to the clinic.

Talk to the nurse A. Capture the spy D. Click on the rolling skate to distract the rats. Enter the door. Exit the room. Enter the ward room.

Click on the shrunken head O. Walk down 3 times to return to the office. Look at the desk and place the EYE in the shrunken head P. Answer the phone Q. Exit the office. Walk to the port B. Any suggestion how to solve this problem? Subscribe and get daily new escape games by email. Please read our Commenting Rules before posting your comment! Posting walkthrough links to YouTube and other sites is forbidden! Please report any spam or unwanted comment by contacting us.

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