Tthome 2.8 patch




















God powers can now be properly cast on flying units at the edge of the map. Blessed Construction: Fixed an issue where the power would only work on a single building when multiple were selected. Geysers : Can now be spawned beneath mobile units. Fixed certain exploits related to the Hesperides Tree and Dryad units. Inferno: When choosing targets, units will no longer be selected after reaching the unit damage cap.

This allows it to continue damaging buildings when the unit damage cap has been reached but the building damage cap has not. Inferno: Reworked to now respect damage limits. Sea Snakes no longer show up as idle military. The Spiders god power can no longer be used to activate campaign triggers or the Sudden Death countdown. War Salamanders no longer path off the map to bypass obstacles or cross cliffs.

Implemented a potential fix for units pathing into objects such as gold mines. Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time. Fixed an issue where melee units would ignore their queued attacks on buildings if under attack. Fixed an issue where Levy , Conscripts , and other technologies that increase training speed could remove a unit from the build queue. Unfinished Isis monuments no longer block god powers when something in the world is converted.

Fixed the Auto Queue only activating on a single building when multiple were selected. Fixed various issues where players could be kicked from their game for not owning DLC-specific units. AI-controlled players will now properly unload units as a group rather than one at a time. Graphics Textures and particle effects with partial transparency will now render correctly i. Locust Swarm. Fixed the rendering of environment cube maps i. Fixed an issue where particles would display the wrong colors, and meshes would use additive blending i.

Rainbows, Phoenix, and Phoenix Eggs. Fixed Skybox not working when displayed at 4k resolutions due to the far z-plane not being set properly. BRG models now support up to 60k vertices previously, the limit was 10k. The animation viewer dummy axis now renders properly. Texture blending for frosted and petrified units now works properly on units with alpha. Specular is now correctly applied to units and terrain. Fixed point lights not being set to attachpoint position.

Fixed attachpoint positions when units are scaled. Fixed units not maintaining their scale when beneath the Fog of War. Doubled the opacity of Fish to make them easier to see. Fixed the display of Siege Tower shadows. Implemented a potential fix for highlighting particles along with highlighting units.

Audio The main menu music no longer loops indefinitely. Fixed an issue where ambient game sounds would fail to play. UI Fixed the description of the Old Atlantis map to clarify that the player does not start on an island. Fixed the Regicide description to clarify that the player starts with a Citadel rather than a Fortress.

Fixed the Sentinel history file to no longer reference a specific number of Sentinels, since it is a variable based on the balance. All civilizations can now see how many charges they have of a given god power.

The Tornado god power now appears on the minimap for its entire duration and not longer. The Locust Swarm god power is now properly displayed on the minimap. Kronos can now time shift Markets by clicking the corresponding button in the Market UI. Fire Ships now display the correct upgrade in the technology tree. Updated all costs in the technology tree to display the correct values. Install a previous version of TTHome - anything prior to 2.

I recommend 2. XXXX' matching the version you have just installed , modify the number to read '2. When your old version of TTHome runs, the version text ' 2. This will continue to work until the next version of TTHome is released. At that time you will need to follow this procedure again so just keep an eye out round here and note the new version number.

Direct download link for 2. Fool TTHome into believing you already have the latest navcore installed example below is to fool it to believe you have the latest 9. At this point, there is only a ttgo. Now you will have a ttgo. Edit by Downunder35m: I noticed that Home still offers the update for the 9.

But the update can be unticked. If you use the update functions in Home and get ANY application update offered you should either untick it or if that's not possible check for a newer verision info about the update and adjust the ttgo. Click the "Create Account" button now to join. Likes: Post Post 16 Post 4 Post 1.

Results 1 to 4 of 4. Anti TTHome Update. Spoiler : Update. Spoiler : download. Reply With Quote. I'm in trouble.



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