Game infernal pc through walk
I had a couple of my characters suffer from a bug that seemed to appear when I used my magician My-Fetu to attack a lot, P'Tor and Edinus just wouldn't attack. This might be a bug or it might just be your character's stamina is too low. As the level progresses and you face more powerful monsters your fighters can't take them.
If you have this bug there is only ONE way around it. Your fighters will only keep getting worse as the level progresses, as your magicians will be doing all the attacking.
Start a new game with your saved characters. This may sound like a lot but really, the shareware version is SO short that it's worth it. A problem you WILL face is that all the traits: poison, hunger, etc. The game plays without any special settings in DosBox. This is perhaps the most native way to play this game nowadays. If you walk forward twice you can turn to the left or right. Try to get a feel of how the controls work, there's a window right behind where you started from, rather than a door strange.
To the right, you will find a rusty armour, there's a necklace there, put it somewhere you will need it soon. The rusty armour to the left has an aquamarine color potion it's a Wither Potion, check tips above. If you continue to walk in the corridor, a short wizard laughs at you and introduces himself as Daemon, scary but unimportant.
Believe it or not he's your enemy even though he's not attacking. You will find that most friendly characters in this game are creepy looking and it is hard to believe some of them are on your side.
Pick up the sword you find, you'll need it soon enough. You will also find a key there. Now walk around, examine everything, specially dressers, funny looking walls and walls that look different in your map. There's nothing in the flags, that I know of. The necklace wont last long, it will soon disappear when you pass by the entrance with what seems to be a pendulum of light, you can't go through without it.
You should have two keys, one sword, and a Wither Potion by the time you pass by that door. After you pass the door, walk forward and you'll see a spinning SKULL and a firestick right below it! The skull is granting you a great gift indeed. Try holding the stick up to it and clicking the right mouse button; your firestick will recharge! Now the only way you can go is toward the left North then to the right East , there's a door, and a lever nearby. Turn to your left facing north to face the lever, and click your right mouse button.
The door opens, there's a plaque that has some poetic message but I don't consider those "clues" important, you can easily ignore those. You'll be warned by one of your characters about "spider stench", sure enough you'll encounter one soon. Step back then go to the right South , then turn left East Behind you, there is another spinning skull, so if you desire to step backward and recharge the stick, you can do that too, but it also gives room for the -spider- to poison your characters.
P'Tor should be good with the sword so use it until the spider is dead. My-fetu is really good with the firestick, and I had no problem killing the spider at all.
Keep going forward in that corridor, there is another rusty armour nearby, lamps and a bench, nothing to see there. There is no need to be afraid, because there are no enemies here, but there are plenty of skeletons and room to move around.
There are 2 vests you can wear. The throwing-knife you find is extremely useless, damage you make with that is so bad I think is not worth wasting a move for. Take it or leave it. To the far right West there's a set of stairs. What you want to do now is, examine the wall when you're facing south. It is straight from where you came in from, two side-steps to the left. If you're having trouble finding where you came from, remember you came from the north entrance.
Just face the wall to the south then side step right or left depending where you are. You will see something that looks like a button on the wall, and it's light gray now. Once you push that button, perform 3 side-steps to the left, and ta-da! A new set of stairs, and that's where we want to go :. Now be very alert because there is a -dark monk- coming at you when you turn left. Since I don't want you to be caught un-aware, do get rid of it before you explore you might need to walk forward a bit.
One shot with the firestick should take care of it, but P'Tor is more than capable of killing it. The dark monk creature will drop a vest, do pick it up. To go back to charge your stick turn around, as you can see there's a letter "B" on that wall for B'Nah.
Go back down the stairs, go forward completely and side step to the left 5 times and there you go, move forward twice and left, keep walking to find the lovely spinning SKULL. You'll need to do this often, so get used to it! Now go back up the stairs where you killed the dark monk. In the first entrance to the left step back if you need to , you'll find a button on the wall like the one we found before. This button will make that wall crumble but, there's nothing in the chest this is not strange as you will find many empty chests also with traps in them.
Go back to the hallway and keep walking past a couple of windows to your right, then you reach a dead-end with another window, face the window. The hallway does have an entrance to the left; however if you pay close attention there is a button on the wall, if you face to the right East. The button will open a locked gate further to the left west passage. If you don't push it and go on to the west passage, you will be able to see the gate.
You get some valor points, for your characters as the prize. Get out and if you've pushed the button I mentioned above, you can go through the gate to the west, keep going to find a bench holding a key at the end. Do not leave until you push the button on the wall toward your right south wall. This will open a pathway on the entrance where you came from where you saw the letter "B" near the stairs.
So move back to where the letter B was, and you will find a hallway that wasn't there before. Go in to find yet another button on the wall I did tell you you were going to be pushing a lot of these didn't I? Get back to the hallway and you'll find a door at the end.
Search everything, you'll find a couple of scrolls, and a red potion one use poison cure in one of the shelves. He will reward you with a necklace and valor points. I guess they have a good reason for that. The scares these guys give you, must make you stronger somehow!
You will see a statue and a gate, you CAN NOT move the statue and the gate can't really be opened as far as I know but refer to the garden section to see how to get on the other side of that gate. If you try to teach it to Edinus, you'll most likely get a message that he knows the Bless spell already because he's not ready to learn new spells yet. The others can't learn it. By now probably My-fetu is complaining of hunger also, you have no choice but to ignore her, she's the one who just wont keep it to herself, and there's no food around so walking will have to do for now.
If she's starts to get hurt by starvation cast P'Tah's Balm, it's the only available thing now. Now make sure to have a current save or save now because a lot of things are going to happen now.
Your firestick should be charged, because the dark monk you're about to face is extremely strong about HP. Go down the stairs, and try to get P'tor to attack it, he needs the experience. If all else fails use the firestick, everyone gets experience but I believe the last to hit gets the most. Move like this and you will find it: Side step right 4 , one step back, side step right 2 , one step back, side step right 2.
Now turn west and keep going, you'll find a door to the right that needs a token to open. That token is in the garden so you can't get in there yet. You'll also find an arachnid friend who's coming to greet you! When you're done killing the spider, make sure to cast a cure-poison spell, if you should get poisoned by it. Keep walking west and there should be a hallway to the north. Now turn north, but stay there and read the next paragraph.
Now this is the tricky part, you have lots of keys, but not enough for all the doors ahead. So save your game. Face North on that hallway. The first door, toward your left West is a must. If the room you arrived into does not have a button on the wall, reload your game.
When you're sure you're in the correct room, press that button and make yourself at home, no enemies here. Now go to the hallway you saw toward the left of the entrance and you will find TWO other buttons. The first one doesn't lead to anything important, but do look around. You should be in a room with many pillars in the center, you should be able to see a door out of reach in the map, you can not see it, it shows up as a wall.
This is a secret token door that you don't need to open see section paragraph 25 for an explanation. The other side of this pillar isle has a chest at the end, but to the wall on the right there's an entrance. There are two poison-cure potions there. Now I mention "indoor", because there's an altar just like that in the garden outdoors.
Now we must go on and check the others. Remember to start by facing North and moving forward two spaces. Now there are two doors, one on the left and one on the right. Before you open either, save your game and try them both. You should reload the game with those two keys and move on, the hallway continues to the West left , then to the right North. There are more doors ahead just like those you saw, and a spider comes to greet you.
Get it out of the way first before you start messing with the doors. Step back if you need to. The door to the right has the same items, with the small difference that it has a torch inside. I wish I could get all of these opened now, but not enough keys for them; and you wont get lockpicks just yet. So lets move on to the next door, to the left, same things. Now next door to the right third door on the hallway, but -second- door to the right side the same things but, there are walls you can push.
We haven't done this before, so this will be a bit strange; and rewarding! You can see them in the map, a simple look at them off-map wont reveal their originality. As long as there's room behind these type of walls, you can keep pushing. Start by opening the one toward your right facing south right-click , you'll encounter Hanby. He's an old wise monk warning: spoiler alert 1 who will tell you a couple of things about the garden and the EYE of B'Nah He speaks of a "torture chamber", the place is not a pretty sight.
The old hag doesn't give you any items but once he vanishes, you will see a chest. You get a red jewel give it to My-fetu and her spells will be twice as strong! Now, get out and do the same with the wall on the other side of the room facing north this part is optional and it's not necessary there's another big room. Push the wall to any place you believe it's best, and you'll see a button on the wall. Pushing that button is asking for trouble honestly nothing worth it.
But let's go! Be absolutely careful save your game , as you can see there's a huge spider web there. Where there is a spider-web, there sure is a spider around!
Kill it as soon as you can. There's a trapped chest in that room. Make Nandori try to disarm the trap if you want, the chest is empty anyway. I don't know about you but I'm fresh out of keys! So let's go back. You do not need to get to the other two rooms, one is empty, and the other one is the room where we were where you saw Hanby. You can come back to them later when you get lockpicks see section You'll be facing West. Between two torches there should be an up-stairs.
Go up, and go exploring, or if you prefer directions: go forward 1 , side-step right 2 , forward 5 , side-step left 2 , forward 2 , side-step left 2. Wow a statue! You're facing west, if you turn around you will see that East has an entrance. The statue at the west looks promising, but there's nothing there. Look around, nothing much. So when you're tired of wandering, go to the East entrance. Go right, go left you have no other options at this point keep going forward.
A dark monk is coming at you, so make sure your firestick is at hand. He'll drop a mace, grab it, it's doesn't do as much damage as the dagger but it will help a bit. Now you should be getting an upgrade!!! I upgraded my characters the best I could, raised -Earth- spells on My-fetu.
The Hold spell will help in fleeing a monster. You do as you wish though, look at the spells section on the read me file scroll all the way down, I have included it here at the end of this guide. Now you have probably noticed the entrance to your right set of stairs to the South and that's how you get to the GARDEN, but please don't go there yet, as there is a couple of keys you NEED to retrieve!
Keep walking and there's an entrance to the right past the stairs. If you look at your map, you will be able to see that there's a hidden wall there. Right click on it and keep braking all the walls, then you'll reach a chest with 2 yes two KEYS!
You probably saw that the hallway doesn't end there, you can explore that section if you want. Save your game and follow these directions hopefully the RAT wont catch you unaware. There's a scroll, but it's quite useless. Work your way out and look out for the RAT, these things will kill you, as they withdraw valor points like crazy.
If your valor points are low, you can't attack it. Try your best to kill it with spells, but if nothing works, a HOLD spell is a must to get away from this creature fast.
Once you've faced the West wall, what you want to do is turn left then run South, ignore the passages that are useless right now. Ignore rose bushes they're pretty to look at, but that's about it. Keep going South and you will go through a gate, then turn left East then left North , then right East look around you should find a stain-glass window.
In that clearing, there are two entrances to the North the up-most one is a dead-end in the other you should be able to see a thin passage through bushes going North, go as far as you can then go East. There will be a passage to your left going North, which is long, it has no exits, at the end there's a door that has a combination lock. Ignore it for now, if you don't, you will most likely JAM it you will be able to open that door in a few minutes. So keep going East and you will find another passage going South, it should reveal a door that needs a key!
There's a spider waiting for you there. Kill the spider with everything you've got. There's a wall with a button nearby, push that button and the combination door to the North passage will open. Make your way to the long path where the combination door is North. I don't know about you but I don't feel like messing with it. Besides there are two exits, who needs the door with combination!
Remember that. To the North there's an exit, there's a place with nicely aligned rose bushes, a blocked gate, and there's another blocked passage with a spider behind it. You can open it now if you want, with the aquamarine Wither Potion you have. You wont go too far when an old lady without name warning: spoiler alert 2 will complain about not having any help. You do not have enough Wither Potions to face all the weeds. Go to the door and open it with the token. To your right there's the token door we saw, now you should be facing North.
There's a dark monk inside and you shouldn't move too much ahead, give yourself room to run if you need to. Kill it and turn right east there's a chest there with quite a few aquamarine Wither Potions.
There are lots of barrels, completely empty; but you want to find an additional Wither Potion on the floor must face south wall. Also in that room, there's a gray button on the North wall, almost straight forward from where we killed the dark monk. If you push it you'll open a way to another token door at the hallway outside. So if you want to verify what I'm saying be my guest, however you'd be glad to know that if you USE the token on this door here, you WONT be able to pass the game at all.
Refer to paragraph section 29 so you can see where to use that token. The North exit is the place with the spider. If you didn't get it before, you can clear the weeds and kill the spider quickly. There's a button right on that wall, turning to the right reveals a dead-end.
Remember, the door with combination lock we saw before? I will cover the West exit where the old lady gave you the token, first. Once you enter, there's a passage to your left facing South blocked by weeds.
Clearing it reveals several push-walls. You should be facing south, push the wall. Now face west to your right , when you push the wall there's a rat, try your best not to have it stun your characters. Nothing here, lets get out. When you push the wall to the left facing east , you will open a passage to a gate blocked by weeds, open it and go forward. This is the garden around Hamas tomb.
There's a push wall, but nothing there. There's an empty chest, if you keep looking around you'll find a ladder going down. Be careful because there's an ogre that will attack you once you go into the tomb, now you WANT to kill this ogre because he's holding a Justice Sword, it's basically a super cool fire-blade! Find a chest there and you'll get -another token-! Nothing else to do here, climb back up. When they're gone, wait for your mana to hit 20, then do an Infernal Shot on him.
After about four, he should go down. Then go and open the security door, activate the terminal inside. Then go through the opened gate and get into the cable car. Now you're in the main cloister. Shoot out the two Lights and wait for your mana to regenerate. Open the brown doors and you'll see another one of those laser grids. Teleport and deactivate. Continue on.
In the next area, there are three monks. Next to the one on the platform is an explosive box, so shoot it if you want.
When you're done, head into the next room and Black will reveal another power. Use it to look beside the security door for the code. Walk up to it and a meter will show the time it takes to memorize the code.
When you're done, open the door. In the next room are three monks. Take care of them then head up the ladder. Shoot the box to pieces, or jump around it and over the fence if you can. Once on the other side, you'll be attacked by five monks. Clear out the bedrooms to the left if you want to.
Otherwise, shoot the camera in this area then process through the security door it was watching. Proceed into the rooms ahead. There are four monks here, three on the ground and one on a platform next to a Light. When you're done continue onwards. You'll notice the doorway up ahead is blocked with some crates, so shoot through them.
A monk should appear from around the corner so take care of him and then head into the next room. Clear the monks here, then climb the platforms for a corpse and some ammo. On the right are two doors. Take the one to the right, go through the iron gate and open the box for ammo.
Then turn right and take the passageway to what looks like the security station and kill the two monks here. Go back out and take the door opposite the one you came in from for some enemies. If you don't want to fight them, then take the door blocked by the crates.
Blast through the wall, go through the tunnel, blast through this wall, then kill the monk on the platform. There are two more in the room to the left if you want. Otherwise, turn right and go through the path with the cameras, taking them out by teleporting under them and shooting them. Continue on past them. When you're outside, take the right path and shopot up the third box from the right. Behind it is a hatch on the ground.
A ladder will appear. When you go down, there's some laser ammo in two boxes. Go back up and continue on the straight path. Be warned, there is a boss battle. They're like the monks but they don't wear robes and they carry laser pistols. What you have to do is shoot the Monk with your Infernal Shot six times. The Acolytes give you mana. They also disappear rather quickly, so you'll have to be pretty close to their dead body to get health and ammo.
Now, this is the first part of the game that's any challenge at all, so I recommend hiding by the big stone column to the left of where you start, but not going up against it as it restricts your aiming. When you're done, mop up the acolytes, then go through the security door and go downstairs. Continue forward through the door. After the FMV, interact with one of the screens. After the next FMV, hit the screens in the order of 1, 2, 3 and 4. It says their number on the screen.
When you're done, another FMV. Once that's over, get out of the lab and start killing things. Now, there are two security doors and one remote access door. What you have to do is interact with a computer terminal in each security room to unlock the remote access door.
Don't worry about the time, since it's gratuitous. When you're done, go through the remote access door. You might want to save now, as there's a big battle as soon as you go up the stairs. What you have to do is run up and destroy this and another just like it on the other side of the building. When this is done, kill the remaining acolytes and head inside. Since this is a church, you'll have no mana at all. As you're walking closer in, you'll trigger an FMV.
After it, head out through the security door and make your way to to remote access door. Opposite it is a terminal behind blue lasers. Remember: you can roll through them. Do it and deactivate the lock. Head through the now opened door and through the security door right after it.
Turn left and you'll see a blue laser dancing along the coridoor. Roll through it, then repeat it at the next one. You will be in a little alcove here. The game will tell you that you can crouch now, if you haven't already figured that out. Shoot the glass ahead of you and crouch through. For some reason, this one is susceptable to destruction but others are not. Bad game design, I guess. Oh well, interact with the terminal up ahead.
Go through the opened door next to you and steal the dead body's soul. Now you have an ID card. Go back and head to the door on the left. Open it by interacting with the screen and then opening the door immediately after it with the ID card. Use Infernal Vision on the map between the door and the terminal and memorize the code by walking up to it, remember? Input the code into the terminal and head to the now opened door behind you. Watch out for the blue lasers. Go around them and roll past the laser camera and through the next few rooms.
After the FMV, run straight down immediately. Red screens of death will come at you, but each one has a white tag on either its top, bottom or side. Shoot it and the RSOD will dissapitate. If you stay back, you'll be overwhelemed, so rush and shoot. Roll through when you get close enough to and there's only one screen in your way. After you'r through, you've beaten Mission 1. Mission 2 Grey Rock Refinery Start off by killing the soldier here. Watch out, the machine guns the soldiers carry pack quite a punch.
Be sure to get one. Anyways, head through the space between the two buildings on the right after killing the soldier and the two others which appear on the bridge overhead. After you open the fence gate, an FMV will play. Immediately after, rush the guard shown in the FMV and move inside. Kill all the enemies who come in after you, then go up the stairs and kill whoever's left. Head across the bridge upon which the two enemies you killed earlier were and go downstairs.
Open the wall locker for a new weapon: Dual Pistols. No go back to where the turret is and head into the path behind it. Open the door, then head down the stairs on the left. Kill the soldier on the stairs and then kill the one on the ground floor from the landing then head down there and kill the three soldiers that come in.
After all that, head outside. Go through the fence on the left and an FMV will show some jackass blocking your pathway.
He's in the sunken pit to the right. Funny story, I killed him. Hilarious, huh? Anyways, kill him and then close the valve. You'll see that the door is locked. Position yourself so that you can see the terminal on the landing of the stairs, then teleport yourself up and activate the switch, then head up the stairs. Head through these rooms, kill the guard and an FMV will be triggered as the big iron doors open, revealing new jetpack enemies.
Shoot them, and you'll see someone going onto the turret. Rush in close enough so that he can't hit you and kill everyone else. Get to an angle where the guy will get off the turret and then kill him. Once you move up, a doorway explodes and two more guys come out along with a jetpack guy.
Then eight more guys pour out. You might want to save right before as your framerate WILL drop. Once done, head up the stairs to the right of where those jerks came out of. Head through the security door upstairs. Activate the terminal and then go back outside. You will have to fight even more guys. And some of them have RPG's!
When you're done playing bad cop, head up the stairs to the left of the door you came in, above the platform and go through the security door upstairs. Save before opening the door on the left, as the two idiots out there could somehow blow you up in a few seconds.
Go through the door they came out from and you'll see a fenced section inside. Equip your Infernal Vision and you'll see a code on the left wall. Go inside and fight the four or six jetpack guys who fly in, then memorize the code and activate the terminal. Go back out, head across the bridge and then into the security door to the left of it.
Make your way across the path to the security door on the other side. Go down, open door, kill jetpack, activate terminal, go back up, go back out.
Kill newly spawned enemies. Go back into other compound, get to ground floor, go through newly opened iron gates to the right of the hole where those jerks came out of earlier. As you progress through the new compound, more jerks come out of another jerk hole. After they're dead, there's a cutscene for you and a new Levitation power.
Why Black calls it teleporting, I don't know. It clearly isn't. What you have to do is build some stairs out of the boxes lying around to get over to the place where the chick jumped into during the FMV. The crack in the wall, which you can blow open, leads to some more boxes.
You only need two or three, anyways so don't waste your mana. Make some stairs, go over. Go down the hatch to the right. Follow the path and you'll come to a grate. Teleport over, hit the button.
Now turn around and go back and take two rights through to the now opened path. You will meet a new enemy, and the only way to beat them is to shoot the tank on their backs. Run right around him and shoot him a couple of times in the tank. Hit the keypad on the column opposite and another Welder will come in, so shoot the explosive barrel next to him.
One hit kill. As you go through the door, another Welder will come in from the right, so get him too. Go down the path and then jump onto the pipe going over the lava.
Keep progressing. Two more Welders on the other side. These guys are really asses. You'll see four doors with these weird shields on them. Shoot the four yellow things in their corners to disable them. Inside each one are valves, so turn them. While you're doing that, a Welder will come and turn them back, so kill him. When you're done, a door will open, so head through it. Go down the ladder, watch the FMV, kill the Welder, move the huge stack of boxes, go through pipe on other side of them.
Kill the two jetpack guys, go up the ladder, kill two more jetpack guys. Jump onto pipe on the ceiling and go over to the next pipe. Continue on the path. Hit the keypad on the way to open the door. Go forward, a Welder will abush you, kill him, open the door again, and another Welder comes in. Kill him too then finally proceed through the door.
Save first. Boss battle. Major Elena Zubrov She's really simple. Just shoot here. Later in the battle, she takes you to a new area and equips not one, but two rocket launchers. Same tactic. Jump onto the yellow electric box to the right of the platform and onto the overhanging pipe. Go across, steal Elena's soul, and approach the security door. An FMV should start; after it, go straight on and up the ladder to the right.
Go through the fence gate and move along. You'll come across some guy in a turret, so run under him, blast him up, then turn around. On the fence to the right, it creates an alcove and one of the walls has a sign on it. Climb up the fence where the sign is and jump on the other side. Yeah, apparently you can climb some, and only some, fences. In the explosive room, kill the three guards. The room behind them contains some pistol ammo.
Head to the right of the entrance doorway to that room and roll through the steam and open the gate. Go down here and up the stairs on the left.
When you get to the top, three soldiers will appear in the tower ahead, so take them out. Then continue along the catwalk, up the ladder, continue along, jump over the hole, climb up the fence, and through the security door. Kill the three goons inside. As you turn around the corner to the right, two more goons will appear. Then as you go to where they came from, three more goons will appear Then as you proceed along, a jetpack guy will appear. There's a scientist up ahead, but don't bother killing him.
On the right are two doors. Take the one to the right, go through the iron gate and open the box for ammo. Then turn right and take the passageway to what looks like the security station and kill the two monks here. Go back out and take the door opposite the one you came in from for some enemies. If you don't want to fight them, then take the door blocked by the crates.
Blast through the wall, go through the tunnel, blast through this wall, then kill the monk on the platform. There are two more in the room to the left if you want. Otherwise, turn right and go through the path with the cameras, taking them out by teleporting under them and shooting them. Continue on past them. When you're outside, take the right path and shopot up the third box from the right.
Behind it is a hatch on the ground. A ladder will appear. When you go down, there's some laser ammo in two boxes. Go back up and continue on the straight path. Be warned, there is a boss battle. They're like the monks but they don't wear robes and they carry laser pistols. What you have to do is shoot the Monk with your Infernal Shot six times.
The Acolytes give you mana. They also disappear rather quickly, so you'll have to be pretty close to their dead body to get health and ammo. Now, this is the first part of the game that's any challenge at all, so I recommend hiding by the big stone column to the left of where you start, but not going up against it as it restricts your aiming.
When you're done, mop up the acolytes, then go through the security door and go downstairs. Continue forward through the door. After the FMV, interact with one of the screens. After the next FMV, hit the screens in the order of 1, 2, 3 and 4. It says their number on the screen. When you're done, another FMV. Once that's over, get out of the lab and start killing things. Now, there are two security doors and one remote access door. What you have to do is interact with a computer terminal in each security room to unlock the remote access door.
Don't worry about the time, since it's gratuitous. When you're done, go through the remote access door. You might want to save now, as there's a big battle as soon as you go up the stairs. What you have to do is run up and destroy this and another just like it on the other side of the building. When this is done, kill the remaining acolytes and head inside. Since this is a church, you'll have no mana at all. As you're walking closer in, you'll trigger an FMV.
After it, head out through the security door and make your way to to remote access door. Opposite it is a terminal behind blue lasers. Remember: you can roll through them. Do it and deactivate the lock. Head through the now opened door and through the security door right after it. Turn left and you'll see a blue laser dancing along the coridoor. Roll through it, then repeat it at the next one.
You will be in a little alcove here. The game will tell you that you can crouch now, if you haven't already figured that out. Shoot the glass ahead of you and crouch through. For some reason, this one is susceptable to destruction but others are not. Bad game design, I guess. Oh well, interact with the terminal up ahead. Go through the opened door next to you and steal the dead body's soul.
Now you have an ID card. Go back and head to the door on the left. Open it by interacting with the screen and then opening the door immediately after it with the ID card. Use Infernal Vision on the map between the door and the terminal and memorize the code by walking up to it, remember? Input the code into the terminal and head to the now opened door behind you. Watch out for the blue lasers. Go around them and roll past the laser camera and through the next few rooms.
After the FMV, run straight down immediately. Red screens of death will come at you, but each one has a white tag on either its top, bottom or side. Shoot it and the RSOD will dissapitate. If you stay back, you'll be overwhelemed, so rush and shoot. Roll through when you get close enough to and there's only one screen in your way.
After you'r through, you've beaten Mission 1. Mission 2 Grey Rock Refinery Start off by killing the soldier here. Watch out, the machine guns the soldiers carry pack quite a punch. Be sure to get one. Anyways, head through the space between the two buildings on the right after killing the soldier and the two others which appear on the bridge overhead.
After you open the fence gate, an FMV will play. Immediately after, rush the guard shown in the FMV and move inside. Kill all the enemies who come in after you, then go up the stairs and kill whoever's left. Head across the bridge upon which the two enemies you killed earlier were and go downstairs. Open the wall locker for a new weapon: Dual Pistols. No go back to where the turret is and head into the path behind it.
Open the door, then head down the stairs on the left. Kill the soldier on the stairs and then kill the one on the ground floor from the landing then head down there and kill the three soldiers that come in.
After all that, head outside. Go through the fence on the left and an FMV will show some jackass blocking your pathway. He's in the sunken pit to the right. Funny story, I killed him. Hilarious, huh? Anyways, kill him and then close the valve.
You'll see that the door is locked. Position yourself so that you can see the terminal on the landing of the stairs, then teleport yourself up and activate the switch, then head up the stairs. Head through these rooms, kill the guard and an FMV will be triggered as the big iron doors open, revealing new jetpack enemies. Shoot them, and you'll see someone going onto the turret. Rush in close enough so that he can't hit you and kill everyone else.
Get to an angle where the guy will get off the turret and then kill him. Once you move up, a doorway explodes and two more guys come out along with a jetpack guy. Then eight more guys pour out. You might want to save right before as your framerate WILL drop. Once done, head up the stairs to the right of where those jerks came out of. Head through the security door upstairs. Activate the terminal and then go back outside. You will have to fight even more guys. And some of them have RPG's!
When you're done playing bad cop, head up the stairs to the left of the door you came in, above the platform and go through the security door upstairs.
Save before opening the door on the left, as the two idiots out there could somehow blow you up in a few seconds. Go through the door they came out from and you'll see a fenced section inside.
Equip your Infernal Vision and you'll see a code on the left wall. Go inside and fight the four or six jetpack guys who fly in, then memorize the code and activate the terminal. Go back out, head across the bridge and then into the security door to the left of it. Make your way across the path to the security door on the other side.
Go down, open door, kill jetpack, activate terminal, go back up, go back out. Kill newly spawned enemies. Go back into other compound, get to ground floor, go through newly opened iron gates to the right of the hole where those jerks came out of earlier.
As you progress through the new compound, more jerks come out of another jerk hole. After they're dead, there's a cutscene for you and a new Levitation power. Why Black calls it teleporting, I don't know. It clearly isn't. What you have to do is build some stairs out of the boxes lying around to get over to the place where the chick jumped into during the FMV. The crack in the wall, which you can blow open, leads to some more boxes.
You only need two or three, anyways so don't waste your mana. Make some stairs, go over. Go down the hatch to the right. Follow the path and you'll come to a grate. Teleport over, hit the button. Now turn around and go back and take two rights through to the now opened path. You will meet a new enemy, and the only way to beat them is to shoot the tank on their backs. Run right around him and shoot him a couple of times in the tank.
Hit the keypad on the column opposite and another Welder will come in, so shoot the explosive barrel next to him. One hit kill. As you go through the door, another Welder will come in from the right, so get him too. Go down the path and then jump onto the pipe going over the lava.
Keep progressing. Two more Welders on the other side. These guys are really asses. You'll see four doors with these weird shields on them. Shoot the four yellow things in their corners to disable them. Inside each one are valves, so turn them. While you're doing that, a Welder will come and turn them back, so kill him. When you're done, a door will open, so head through it. Go down the ladder, watch the FMV, kill the Welder, move the huge stack of boxes, go through pipe on other side of them.
Kill the two jetpack guys, go up the ladder, kill two more jetpack guys. Jump onto pipe on the ceiling and go over to the next pipe. Continue on the path. Hit the keypad on the way to open the door. Go forward, a Welder will abush you, kill him, open the door again, and another Welder comes in. Kill him too then finally proceed through the door. Save first. Boss battle. Major Elena Zubrov She's really simple. Just shoot here. Later in the battle, she takes you to a new area and equips not one, but two rocket launchers.
Same tactic. Jump onto the yellow electric box to the right of the platform and onto the overhanging pipe. Go across, steal Elena's soul, and approach the security door. An FMV should start; after it, go straight on and up the ladder to the right.
Go through the fence gate and move along. You'll come across some guy in a turret, so run under him, blast him up, then turn around. On the fence to the right, it creates an alcove and one of the walls has a sign on it. Climb up the fence where the sign is and jump on the other side.
Yeah, apparently you can climb some, and only some, fences. In the explosive room, kill the three guards. The room behind them contains some pistol ammo. Head to the right of the entrance doorway to that room and roll through the steam and open the gate. Go down here and up the stairs on the left. When you get to the top, three soldiers will appear in the tower ahead, so take them out.
Then continue along the catwalk, up the ladder, continue along, jump over the hole, climb up the fence, and through the security door. Kill the three goons inside. As you turn around the corner to the right, two more goons will appear. Then as you go to where they came from, three more goons will appear Then as you proceed along, a jetpack guy will appear. There's a scientist up ahead, but don't bother killing him. The room he's in regenerates your mana, his sould gives only 1 HP and he doesn't do you any harm.
It's just a waste of ammo. Hell, if you use your Infernal Vision, you'll see he has a health zone right behind him. Teleport onto the elevator and hit the switch. Go through the gate and onto the elevator platform and hit the switch. It stops on the next floor. Kill the two jetpack guys, run around the platform, killing the most recent horde of meat. Make your way down the stairs.
This floor mixes it up by adding a section where you have to use an overhead pipe. You'll reach a fence. Teleport through and activate the switch. Now, fight your way back to the elevator.
There is a shortcut as a new stairway near you is opened. You'll notice it by the two guards who are shooting in your general direction. Head up and open the gate immediately to the right. As you're going around this floor, two guards will come down to your level with the elevator. Kill, get on, hit switch. Stop at the next floor, kill the two jetpacks, go through the security gate, go down the stairs to the ground floor finally!
Save and then go into the area under the elevator. You're going to have to hold out against about 12 enemies. Once you're done, go over the fence where the first two came and move on.
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