Dragon age origins xbox 360 rapidshare




















In combat you will need to assign party members to specific roles which are explained below, as well as the best classes and party members to do the job. The tank is the party member who is hopefully going to be taking the vast majority of the damage from enemies, they use modes and abilities like Taunt and Threaten, to gain attention of enemies and if available protection from their shield.

Tanks tend not to do a lot of damage, but as a consequence have huge supplies of health. What you'll need to make a tank is decide who you want to use and create a tactics build which includes using all of the high aggro moves such as Threaten.

You will only want one main tank in your party, however it can be prudent to have a few tank talents in another Damage Warrior in your party who can pick up any enemies that might be attacking the healer if your main tank is indisposed or at worse dead. For more please see Off Tank Warrior. For more information on the best way to make a build, please refer to the Tank Warrior section.

Far and away the most accessible role and the one that you're probably going to want to play as on your first time through. A damager sometimes known as DPS or Damage Per Second will perhaps not suprisingly be the main damage dealing members of your party, for this role should be assigned to two party members, and can be from anyone.

The most essential part of your party comes from the healer, without one you are going to be going through healing potions like they're going out of fashion. Healers make use of instant heals such as the rather amply named Heal , as well as the Heal over Time HoT Rejuvenation, the death preventing Life Ward or the utterly godly in terms of rescuing everybody from death Mass Heal. There should only be one healer in the group and they should try to spec at least three levels into the Mage: Spirit Healer tree.

Each enemy has its own aggro table on which all party member make up a percentage. Every action that each character preforms will alter their aggro with a certian enemy. For example, attacking an enemy with a reguler 'A' attack will slowly increase the ammount of aggro they have. Preforming a more powerful attack or ability will increase it a larger amount as does healing. There are various skills that you can use to decrease a chatacters aggro in the Warrior tree such as Disengage, as well as ways to raise very quickly such as Taunt.

The tank should always have the most aggro on as many enemies as possible to avoid them from hitting the rather more squishy damagers and healer. If one of your characters should take the lead aggro on an enemy, the best thing to do is run to the tank and have him start attacking it or cast Taunt, another option is simply to use your most powerful spells to kill them to death before they do any real damage.

Various skills and abilities will give you or your entire party a buff or debuff. These are temporary stat modifiers that will either help or harm your preformance in combat. Levelling up increases your character's hit points, stamina and mana reserves and makes your character stronger.

You know when it's time to level when you see a plus sign next to a party members portrait. Go to the stat screen in the back menu and press A to level them up. The level up itself is divided into 3 parts, 2 of which you will always access, the other is availible once every three levels for Warriors and Mages, two for Rogues. For more information about the best things to spend them all on, see Talent Builds.

You won't see this page too often, it is only available every two levels for Rogues, three for Warriors and Mages. This page governs the speed at which your character can learn higher tier abilities, the number of tactic slots open to them as well as other skills.

The centre of your combat role, Talents provide new abilities as well as permanant or self-activated buffs for you and your party. When a character is reduced to zero health in combat, when they are raised at the end of battle they returned with injuries that effect their preformance. These can be healed either with injury kits, found from containers or bought from stores around the world. The can also be cured by the mage spell Cleansing Aura.

Potions are items that can be used inside or outside combat to improve your character's resistances to various types of attacks, or to restore their health or mana.

The main types of consumables that you will find are as follows. Strength affects a characters ability to do damage with melee weapons and wear heavy armour, as well as improving your chances of sucess with the Coercion skill. Strength is the most important skill for Warriors, although, it is important to put some points in this skill for rogues too for them to be doing any real damage.

This skill prodomintally concerns dodging, and the use of duel wield and ranged weapons. It also affects the characters chances to critically hit. This skill is the most important for Rogues, who need to supliment their lower health pools with high dodge and hit rates. The skill is also important for Warriors who are duel wielding, but is almost completley useless to Mages.

Willpower is the stat that decides a characters mana or stamina pool for the use of their special abilities. This skill while important for your healer, can be raised fairly slowly as you level thanks to the mage spell Rejuvination. Obviously, it goes without saying that this skill is redundent for everyone but mages.

Raising this is the equivilent of raising a Warrior's strength and will make all the spells you cast, healing or damaging, more effective. With high cunning, a character can identify weak points in an enemy's armour, allowing them to cause more damage. Cunning also improves a characters skill in Herblisim, Trap-making and Poisons. This skill is handy for all classes, but is essential for Rogues as their skills get substantial bounses from this skill.

Constitution affects a characters health pool, important for all classes to an extent but vital for your tank. A character using a sword and shield has much better damage mitigation and avoidance, but as a trade-off does much less damage himself. The best choice of weapon for a tank, since they're going to spend much of their lives being hit by all manner of nasties. Huge heavy weapons wielded rather unsuprisingly with two hands, using one of these will cause your character to attack slowly, but fairly accurately and with heafty power.

This choice of weapon is a good choice for a Warrior not focusing on tanking. Striking with a weapon in both hands is taxing, however the damage potential can be very beneficial. Rogues have a natural affinity with the art of duel wielding. Be prepared for more of your attacks to miss however, until you build up your talents.

Bows come in all manner of shapes and sizes well sizes , for when running up to a Dragon and chopping at it's thigh just doesn't seem like a good idea. Bows have unlimited normal arrows, but can be upgraded to more damaging types like Fire and Ice shots.

The Staff is the weapon of Mages, used to focus their spells and give added power to their magic or mana reserves, as well as used as a ranged weapon in its own right, causing low but consistant damage to an enemy from "behind the lines".. Spells are the domain of mages and vary in their uses from damage to healing to aiding the party with helpful buffs and removing the debuffs enemies dish out. The Arcane tree is quite unfocused, providing a missile attack, shield and two buffs that empower your spell power, or damage with your staff.

A moderately powerful missle attack with a fast cooldown and very low mana cost. This spell is helpful for a healer to cast to do a bit of extra damage to a boss but overshadowed considerablly by spells in other trees. A personal shield that absorbs damage. Handy for keeping a party member alive if they are incapacitated or your healing spells are on cooldown.

Type: Passive Increases the character's spellpower, giving a bonus to the majority of spells. Like most spells in the Primal catagory, this tree has a cone attack, single target attack, weapon buff and large AoE. This is fairly powerful tree. The disadvantage is none of the spells make up a combo, which means it should really only be levelled after you fully gather the spells in other trees.

As you move forward Dragon Age you are going to be on the recieving end of this spell more than it takes to become annoying. The caster sends a fireball at the target, causing heavy damage to the targetted enemy and light damage to all others standing close by, knocking them off their feet.

A tree mostly concerned with disabling enemies and well worth levelling to at least Stonefist to give access to the Shattering combo. However, if you are levelling Primal, it may be more Prudent to level Cold first as you get access to a powerful 'super' AoE from the one talent tree. There is not a lot of point in levelling this tree up much past Stonefist as it's only really handy for Rock Armor and the second half of Shattering.

Increses the defense of the character, allowing them to sustain considerably more damage then normal. A good first-tier spell which is best to cast on your tank.

Not overly powerful by itself, combine this spell with a target frozen by either Petrify or Winter's Grap to preform the instanta kill Shattering as long it hits with a critical hit.

An AoE that stands a good chance at knocking all the targets in the area off their feet, however paticulerly useful and superceeded by Cone of Cold , the first spell in the Cold tree. AoE attack that causes all targets in the area to turn to stone unless they pass a physical resistance check. While it stands more of a chance to suceed than Cone of Cold , unless you have serious points to burn don't bother with this one. The first spell in the Cold tree offers the first half of the Shattering combo and home to the the absolutly essential Frost Weapons , the final tier of this gives the first half of Storm of the Century, completed in the Electrical tree.

Absolulty worth picking this spell up as soon as you can as it will freeze most enemies in its range and slow the others down, letting you focus on enemies while taking as little damage as possible, but more importantly gives you the Shattering combo when you get Stonefist. Gives your parties weapons a bonus frost modifier, this spell will give you a very significant damage to Dragon bosses that you'll end up fighting as you move through the game. Gives a better freezing chance when using Shattering, however a lower range and spread makes this only a decent choice later on in the game when enemies start getting a bit harder to petrify.

While it takes a while to get the required 34 magic for this spell it makes it worth it when you use Storm of the Century, which really is the only time that you are going to be using it as damage done isn't paticually phenomanal.

A new recruit of the Grey Wardens Alistair has been responsible for some small errands for Duncan. He is placed in charge of the new Warden recruits as they venture into the Wilds to gather Darkspawn blood. A base-born son, Alistair was given to the Chantry at an early age where he trained to become a Templar, he hated his life until Duncan arrives to induct him into the Grey Wardens. Alister is a natural follower, he is adamantly against being given responsibility of leadership and quickly defers to authority figures.

Leliana has a sordid past, being involved in various beyond the law activities, she found refuse in the Chantry. An empathic and kind hearted woman, Leliana finds joy in music and stories of heroes. A fierce battle hound bred for war, the Mabari are extremely intelligent and will often "imprint" on people they respect, becoming their faithful companion for life.

Raised in the Wilds as the daughter of the notorious witch Flemeth, Morrigan has spent her life avoiding the ever present threat of the Templars hunting them for their unsanctioned use of magic.

Morrigan is not perturbed by the threat, viewing the Circle and the Templars with dismissal before disdain. A Berserker of Orzzamar and wife to famous paragon Branka, Oghren allows rage and power to overcome him in battle becoming a poweful and dangerous foe on the battlefield. Class: Warrior Once Orzzamar and its empire had an army of Golems to protect itself from attack from the Darkspawn. Now, one of the few surviving Golems, Shale is trapped as a statue in the town of Honnleath for decades, colouring his personality to resent most humans, and especially birds.

Class: Warrior A strong and proud Qunari warrior of few words, Sten is imprisoned in Lothering after murdering a household of farmers. Sten is a force to be reckoned with in battle. After the opening cut scene you are faced with the classic Bioware create your character sceen. The first and most important page esablishes some basic information about your character, as well as deciding which of the Origin stories you will play through at the start. Ok, if you really need this one explaining then you are possiblly just a wee it young to be playing this kind of game :.

Race is what governs your appearance and how others will interact with you, it is also part of which Origin you'll get as well as limit the class you can play as. Men can be all three classes. Elves can be all three classes. Dwarfs can be Warriors and Rogues, but not Mages. Your class will affect affect your Origin only if you select Mage. This option will decide which of the three types of character you can play as, for more information on each, please click on the links.

Warrior - straight up hitter, a Warrior excels in both Sword and Shield, duel weilding but is far insupirior to Rogues at it and massive two handed weapons. Choose a warrior if you're not too concerned with the fine arts of backstabbing and flanking and just want to slice and enemy into a million tiny pieces.

If you want your main character to be the party's tank, then this is the class you are going to want to select. Mage - Primarily ranged Damage dealers a Mage uses mana instead of stamina to unleash their attacks. They also provide valuble support to the group with Hexes and Healing. Mages can provide the most damage to enemies, but will also go down the fastest if they start being on the recieving end of some blows. Rogue - Rogues, like Warriors fight up-close and personal to an enemy, but also have more scope to engage from a distance with a bow and arrow where they can paralyse and disorientant enemies.

In close quaters they whip around to a foe's vunrable weak point and preform crtitcal hitting backstaps. This is the final part of chosing your Origin story, there are six avalible, but depending on the choices that you have just made, only one or two will be open. Dalish Elf Proud of your role as one of the few "true elves" you have always assumed you would spend your life with your tribe All that is required for you to play as a Dalish Elf is, perhaps not suprisingly, picking your Race to be an elf.

Dwarf Commoner Born casteless in a land where rank is everything, bound as the lackey and thug of a local crime lord, you have spent your life invisible City Elf You have always lived under the heavy thumb of your human overlords, but when a local lord claiming his "privilege" with the brride shatters your wedding day, the simmering racial tensions explode in a rain of vengeance. Magi Wielding a power as dangerous as it is potent, you know that magic is a curse for those lacking the will yo control it.

To begin the journey to Soldier's Peak, return to your party camp from the world map and seek out a merchant named Levi Dryden. Includes: 1 A fun dungeon-delving adventure; 2 A set of ancient Grey Warden armor, complete with heraldry; 3 A chance to gain two of six mysterious new abilities. Delve deep underground to save a missing dwarven expedition in search of ancient secrets for creating monstrous constructs.

Only you can uncover the gruesome fate that befell them. Features: - An advanced challenge for even the most experienced adventurers - Face an all-new terrifying creature - Earn powerful rewards that transfer into your Awakeningand Origins campaigns.

NOTE: This adventure is extremely challenging. The dwarves' lost thaigs, forgotten for a thousand years, are finally within reach. Among them is Amgarrak, once home to scholars intent on rediscovering Caridin's art of golemcraft. But an expedition to the ruins has gone missing.

Then, either import your character from Origins or Awakening or create a new, high-level hero! Description Share this Try on. Proudly fly the symbol of the blood dragon while protecting your avatar with this suit of heavy armor.

Heavy armor for your male avatar, boldly flying the colors of the blood dragon. Defend yourself from the blight in this sturdy heavy helmet. Blackened by eldritch fire, a staff is the perfect conduit for those who would smite their enemies with magical power.

In peace, vigilance. In war, victory. In death, sacrifice. Feel like a queen in this custom golden plate, fit for Ferelden's royalty. Feel like a king in this custom golden plate, fit for Ferelden's royalty. Heavy head protection in brilliant gold, fit for royalty.

The Legion of the Dead are known for their bravery and this grim, iconic armor. Designed to evoke the iconic skull of the legion of the dead, this helmet offers grim protection. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Ask A Question. What do you need help on? Cancel X. December I have my xbox linked to the keep. I can't even sync my achievements which is really annoying because I play the game on multiple platforms.

The only way I could even possibly get the items now would be if I have a character code for each item to get it off the xBox Live marketplace. Which won't happen because there is no way of obtaining said codes. It would be nice to have the servers working so I can download the promised content. March While I'm not missing the same items that you are, I'm also missing items. There has been no word whatsoever on where they are with working on the Dragon Age Origin server April - last edited April I played DAI and was recommended from friends to really play the first and second to get a better understanding of the game and experience.

Also I wanted to restart DAI with the new character and so forth after playing the first and second. But, of course DAO won't let me connect to it's server. But, it will let me connect to the second and third one.

I mean why have a sequence of games like this if you don't have the server working to really experience the game like it should be. I have a Xbox and I have all the mass effects and the other dragon ages game and not had a single problem until DAO. Not to mention reading all these threads and topics that were created almost two years ago about this problem makes me believe they don't care to fix this issue.



0コメント

  • 1000 / 1000